Tale of the Tape

Visual comparison of key statistics

4.8 🏆
Points
2.3
4.5 🏆
Rebounds
3.0
0.4 🏆
Assists
0.3
63.1% 🏆
True Shooting %
48.6%
-2.1
Offensive Impact
🏆 -0.9
+1.1 🏆
Defensive Impact
+0.6
-1.0
Overall Impact
🏆 -0.4
11.0%
Usage Rate
🏆 13.5%

Skill Profile

Percentile rankings compared to all NBA players

🎯Scoring
35🏆
vs
11
📊Efficiency
86🏆
vs
9
🏀Playmaking
1
vs
🏆25
🔄Rebounding
58
vs
🏆74
🛡️Defense
81🏆
vs
69
Impact
44
vs
🏆57

Scouting Report

Adem Bona Headshot

Adem Bona (22)

StatValuePercentile
TS%63.1%86
 
SQ3719
 
FTr51.4%95
 
3PAr3.3%7
 
ORB8686
 
cTOV17.1%3
 
Load12.91
 
Creation0.43
 
Portability110
 
Passer Rating21
 
CraftedOPM-2.110
 
Deflections2.237
 
raDTOV-0.141
 
DRB29
 
Rim Defense-8.2%88
 
Rim Frequency42.7%80
 
BLKpct10.2100
 
Versatility10.218
 
rPF0.927
 
CraftedDPM1.181
 
Charles Bassey Headshot

Charles Bassey (25)

StatValuePercentile
TS%48.6%9
 
SQ02
 
FTr30%68
 
3PArnull%2
 
ORB6969
 
cTOV6.8%82
 
Load19.113
 
Creation0.77
 
Portability1.213
 
Passer Rating3125
 
CraftedOPM-0.946
 
Deflections2.859
 
raDTOV-0.77
 
DRB79
 
Rim Defense-26.5%100
 
Rim Frequency50%97
 
BLKpct4.992
 
Versatility1219
 
rPF1.7710
 
CraftedDPM0.669
 

*compared to all other players who played > 48 minutes.

Shot Charts

Adem Bona

Shot Chart by Distance

NBA CourtATB3: No DataLC3: 33.3%RC3: No DataMID: No DataPAINT: 60.0%RA: 56.0% RA PAINT MID LC3 RC3 ATB3
ZonePlayerLeague
RA56.0%66.4%
PAINT60.0%44.4%
MID0.0%41.3%
LC333.3%37.1%
RC30.0%38.2%
ATB30.0%34.9%

Shot Distribution

Colors indicate shot volume relative to league average (red = more, blue = less)

Restricted Area: 69.6% Paint: 13% Left Corner 3: 8.7% Other: 8.7%
Restricted Area69.6%
Paint13%
Left Corner 38.7%
Other8.7%

Charles Bassey

Shot Chart by Distance

NBA CourtATB3: No DataLC3: No DataRC3: No DataMID: No DataPAINT: No DataRA: 75.0% RA PAINT MID LC3 RC3 ATB3
ZonePlayerLeague
RA75.0%66.4%
PAINT0.0%44.4%
MID0.0%41.3%
LC30.0%37.1%
RC30.0%38.2%
ATB30.0%34.9%

Shot Distribution

Colors indicate shot volume relative to league average (red = more, blue = less)

Restricted Area: 50% Paint: 50%
Restricted Area50%
Paint50%